I just downloaded Blender and from what I have heard it is a pretty good and reliable free/open source software. I am currently using Maya 2011 and so far it is the only 3D software I have used. If you animate, model etc, what do use or find the best? If you have both programs, which one do you prefer and why?
Also if anyone can share any good tutorials on rigging, modelling, lighting, animating (or know any useful plugins) etc on either Blender or Maya I would be very grateful
and if you know where I can download Unity 3D (preferably free)
I will be over the moon (and Zbrush pleeeaaaseeeeee!!!!) And you are not aloud to torrent in NZ, so preferably ones that involve file-lockers )
blender cookie
[link]
and
[link]
Entirely done in Blender. I used it a few years ago, but for the time being I am stuck with a computer that can't barely run anything, so here's to waiting for my new comp.
It is an amazing program, and I was able to export a model from Blender into it to add details and export normalmaps using the computers at my school. My computer at home right now doens't have either the processing power or the memory to handle all the polygons, though.
It's fun! Try it out a while, and you don't have to torrent it.
So now for my thesis I'm trying to manage a workflow between the two programs. I have found it far easier to model and texture using Blender than I ever was able to in Maya, especially since Blender doesn't support n-gons and forces you to think harder about making better models with quads. I do not yet know or understand how to rig in Blender so I import the models as objs into Maya to rig and animate them. I'm hoping that I can export the animation data into a third party program for rendering, but I haven't planned to well for that stage yet.
A really good resource I have found is BlenderCookie (cgcookie.com) and BlendSwap.com. The best tutorials on blendercookie are only for paid members, but the free tutorials are astounding and informative, especially when the instructor turns on blenderkeys so you can see the keystrokes they are making in realtime. Blendswap is just a great resource for models and scenes.
I'm using Blender 2.59 right now, and the improvements from 2.4 are evident. And of course, the fact that it's free is a big plus. I'd keep going with Blender!
All I really know about is Maya. So I have some tutorial sites you might be interested in (I'm still a beginner.) My teachers say GuerrillaCG has very easy to follow tutorials but for some reason or another their site has gone down, not sure when or even if it'll be back up. You can however still find their tutorials on youtube. [link]
I'm not completely sure about these three sources but I hear they have excellent tutorials, I have yet to try them out. I'm almost pretty positive you have to pay for them though. I've heard countless people tell me Lynda.com is worth the money, if you are are willing to actually use it. I get the other two free through my school. If you are going to school for it or taking classes a good thing to do is go to the library and see what kind of stuff your school has available to you. My school buys subscriptions and has tutorials on CD that you can check out and use.
[link]
[link]
[link]
What I've done when I need help is just use youtube and search and make a maya playlist. Some tutorials are great and some not so much.
This video is basic controls and short cuts- has some cursing in it.
[link]
This one of five videos that shows you how to move around and goes more in depth than the first one.
[link]
This one teaches you how to put an image plane in.
[link]
I have tons more but i'm not sure what your experience level is, if you need more feel free to ask