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October 16, 2011
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Blender vs Maya

Journal Entry: Sun Oct 16, 2011, 12:48 PM


I just downloaded Blender and from what I have heard it is a pretty good and reliable free/open source software. I am currently using Maya 2011 and so far it is the only 3D software I have used. If you animate, model etc, what do use or find the best? If you have both programs, which one do you prefer and why?

Also if anyone can share any good tutorials on rigging, modelling, lighting, animating (or know any useful plugins) etc on either Blender or Maya  I would be very grateful =)


and if you know where I can download Unity 3D (preferably free) :paranoid: I will be over the moon (and Zbrush pleeeaaaseeeeee!!!!) And you are not aloud to torrent in NZ, so preferably ones that involve file-lockers )


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:iconjewelup429:
jewelup429 Featured By Owner Oct 25, 2011  Student Digital Artist
ive only used blender and this site definitely helps alot
blender cookie
[link]
and
[link]
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:iconaetherfang:
aetherfang Featured By Owner Oct 20, 2011  Professional Writer
[link]
Entirely done in Blender. I used it a few years ago, but for the time being I am stuck with a computer that can't barely run anything, so here's to waiting for my new comp.
Reply
:iconvampyrekisses:
VampyreKisses Featured By Owner Oct 28, 2011  Student General Artist
Oh God, I watched that awhile back and I think I actually cried. So sad.
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:iconaetherfang:
aetherfang Featured By Owner Oct 30, 2011  Professional Writer
I know, and it was so well done, too!
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:iconsalahare:
Salahare Featured By Owner Oct 20, 2011  Professional General Artist
Oh! I forgot that there is an open-source and free alternative to Zbrush called Sculptris at [link]

It is an amazing program, and I was able to export a model from Blender into it to add details and export normalmaps using the computers at my school. My computer at home right now doens't have either the processing power or the memory to handle all the polygons, though. :(

It's fun! Try it out a while, and you don't have to torrent it. :D
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:iconsalahare:
Salahare Featured By Owner Oct 20, 2011  Professional General Artist
I went to college and learned Maya, but had already known about Blender before I even entered High School. I was too afraid to touch it until I had mastered the basic concepts of 3D modeling, UVing, and Texture Mapping in Maya. I was even fortunate enough to have one of my instructors for Lighting and Materials who had extensive experience with Blender to be able to tell us some ways Blender was better, and other ways Maya was better.

So now for my thesis I'm trying to manage a workflow between the two programs. I have found it far easier to model and texture using Blender than I ever was able to in Maya, especially since Blender doesn't support n-gons and forces you to think harder about making better models with quads. I do not yet know or understand how to rig in Blender so I import the models as objs into Maya to rig and animate them. I'm hoping that I can export the animation data into a third party program for rendering, but I haven't planned to well for that stage yet.

A really good resource I have found is BlenderCookie (cgcookie.com) and BlendSwap.com. The best tutorials on blendercookie are only for paid members, but the free tutorials are astounding and informative, especially when the instructor turns on blenderkeys so you can see the keystrokes they are making in realtime. Blendswap is just a great resource for models and scenes.
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:icons-u-b:
S-u-b Featured By Owner Oct 19, 2011  Student Digital Artist
I jumped outta my skin when i saw your journal title...because my name is maya xD
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:icondeviantroberto:
DeviantRoberto Featured By Owner Oct 18, 2011
I've only began to use Blender, no experience with Maya here, sorry.
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:iconjunket:
Junket Featured By Owner Oct 18, 2011  Professional Writer
I've used both Maya and Blender in the past, and they both have their good points. I believe that Maya is more powerful, but Blender is getting there. If your looking for some good Blender tutorials, try [link] and [link] .

I'm using Blender 2.59 right now, and the improvements from 2.4 are evident. And of course, the fact that it's free is a big plus. I'd keep going with Blender!
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